Acacia Mael – Knight Captain of the Blessed Order on the Isle of the Wise Ones.
Afarim – Winged race of the Isle of Winds
Ardmoor – Savage, Void-worshipping barbarians in Vaylin.
Asmara – A Guardian of Iilenshar, or the Guardian of Love, also known as the Everchild. Asmara was six when the Orb shattered, and has not aged a day since. Daughter of Zahra, sister of Chaim.
Assumer – A race that can assume any shape.
Auroch – A massive bull type creature found in Nuthaan and the Fell Wastes
Bastardlands – The continent that lies between the west and east. Separated by two chasms on either side, it is commonly believed that the Keeper erected the Gates (chasms) to trap the Guardians of Morchaint.
Berserker’s Rite – Some Nuthaanian warriors risk drinking Brimgrog on the eve of the Reddened Month. Some die, and the ones who survive have a reputation for being volatile and lethal.
Blessed Order – An Order that reveres and worships the Guardians of Iilenshar.
Blood Moon – A day and a night of light. All three moons are visible in the summer sky. The Dark One’s moon is closest, playing havoc on coastal areas.
Brimgrog – Nuthaan’s sacred brew. Few dare drink the burning brew, and of those few, most die. The rare Nuthaanians who survive the Rite are known (and feared) as Berserkers.
Brinehilde – A Nuthaanian Priestess of the Sylph who runs an orphanage in Drivel.
Carpinvale – A small fishing town in the south that exiled Oenghus.
Chaim – A Guardian of Iilenshar, also known as the Guardian of Life and the River God. Son of Zahra, older brother to Asara.
Circle of Nine – The ruling council of the Wise Ones.
Coven – A harbor town that sits directly beneath the stronghold of the Wise Ones.
Da’len – A barbarian tribe in Vaylin.
Dagenir – A Guardian of Morchaint, also known as the Dark One. He tried to steal the Orb, and battled with Zahra. The Orb shattered during their struggle.
Darkwood – Trees that our usually found at the bottom of Scars. Their leaves glow red.
Drivel – A large city on the Wise Ones Isle
Easthaven – The east side of the city of Haven, separated by the Gate and chasm.
Eiji – A pink-haired gnome Wise One.
Ethervenom – An addicting drug made from harvested Plague Viper venom.
Everwar – The endless struggle between light and oblivion.
Fell Wastes – A harsh, mountainous region to the north of Nuthaan, populated by Wedamen.
Fey – Lindale who rebelled against their nature and were twisted by their dark deeds.
Fomorri – A race created and twisted by the Fey’s foul experiments.
Fyrsta – The Sylph’s favored realm.
Galvier Longstride – A legendary wanderer whose feet, it is said, never stops moving.
Grawl – The Dark One’s Own. Monstrous Voidspawn with depthless eyes.
Guardians of Iilenshar – The six remaining Guardian’s who survived the Shattering and took the Orb’s unleashed power upon themselves: Zahra, Chaim, Asmara, Zemoch, Oshimi, and Yvesa.
Guardians of Morchaint – The six remaining Guardian’s who sided with the Void: Dagenir, Shade, Indrazor, Pazia, Mourn, and Silvanthe.
Gwaith – A Merchant kingdom along the Golden Road.
Haimon Goodfellow – Owner of the Glass Goblet. Takes pride in his oiled mustaches.
Harsbane – A poisonous herb. The leaves can be smoke, but have hallucinatory effects.
Hengist Heartfang – First Archlord of the Isle of Wise Ones
Ielequithe – Lord General of the Wise Ones Isle.
Isek Beirnuckle – Spymaster, friend, (and traitor) to Marsais.
Isle of Blight – An island to the south of the Bastardlands that was destroyed when Ramashan, a Druid, opened a Portal to the Nine Halls.
Isle of Winds – A grouping of islands off the Spotted Coast.
Isle of Wise Ones – An island off the Fell Coast where the Wise Ones Order is located.
Kambe – A powerful kingdom ruled by Emperor Soataen Jaal III in the West.
Karbonek – A Greater Fiend from the Nine Halls. An god revered by the Fomorri.
Keening – The inhabitants of Fyrsta do not age like others. They only age and die of old age when the will to live fades. Someone who has lost the will to live is said to be in the Keening. As such, many die in their twenties and thirties.
Keeper – A favored servant of the Sylph who was tasked with protecting Fyrsta.
Kiln – A powerful kingdom to the East.
King’s Folly – A game of runes that involves two hundred stones, and a cycle of every changing power.
Lindale – A race of faerie who were wiped out during the Shattering.
Lispen’s Folly – A whirlpool of chaotic energy churning on the ceiling of the outer sanctum of the main hall. Just outside of the Council Chambers of the Nine. Lispen was a Wise One who tried to open a Runic Portal, and disappeared.
Lome – A barbarian tribe in Vaylin
Lucas Cutter – Paladin of the Blessed Order.
Luccub – An Imp with a tooth fetish.
Marsais zar’Vaylin – A rather sexy ancient.
Medwin – A barbarian tribe in Vaylin.
Miera Malzeen – A Wise One teacher who tried to link with Isiilde and was subsequently burned to a crisp.
N’Jalss – A Rahuatl Wise One who sided with Tharios.
Nereus – God of the seas.
Nine Halls – A realm that was overrun by the Void.
Oathbound – Inhabitants of Fyrsta take oaths, vowing to remain together as a couple for a specified amount of time determined by the couple.
Oenghus Saevaldr – A formidable Nuthaanian Berserker. Also known as: Wise One of the Isle, Bone Mender, Skull Crusher, the Bloody Berserker of Nuthaan and the Grimstorm of the Fell Wastes.
Oshimi – Guardian of Wisdom, also known as The Serene One.
Pip – A street urchin from the Dock Districts of Drivel. Brother to Zoshi and Tuck.
Pits of Kiln – A deep chasm in Kiln. Criminals are lowered into the gorge and none ever emerge.
Pyrderi Har’Feydd – The first fey.
Rahuatl – A race of humanoids who live in the Jungles of Rraal. Their culture is steeped in ritual and pain.
Rashk – A Rahuatl Wise One who has a knack for enchanting.
Reapers – Voidspawn with a taste for fresh blood. Sometimes called Death’s children.
Rivan – A young paladin of the Blessed Order.
Scar – The chasms that opened up during the Shattering. Whole cities were swallowed in a moment.
Shattering – A powerful artifact that the Sylph imbued with her power to fight the Void. When Dagenir, its own guardian, attempted to steal the Orb for himself, Zahra tried to stop him. During their fight, the Orb was shattered, releasing a cataclysmic wave of power that nearly extinguished life on Fyrsta.
Shimei Al’eeth – A Kilnish Wise One
Sidonie – A Mearcentian Wise One
Soisskeli – The Chaos Lord who crafted a stave capable of opening Runic Gateways and binding any creature not of Fyrsta. Oshimi, the Serene One, defeated him in battle.
Somnial’s Realm – The Realm of Dreams, where all realms touch.
Spine – A tall, naturally formed spire that towers over the Wise Ones stronghold.
Stonewood – A sturdy, stone like tree found in Nuthaan.
Suevi – A barbarian tribe in Vaylin.
Sylph – The Goddess of All.
Tharios – A Wise One from Xaio.
Thedus – A sunburnt man who wanders around the Wise Ones tower naked.
Thira Olander – Wise One of the Isle, Mistress of Novices, and High Alchemist.
Tuck – Urchin from the dock district in Drivel. Brothers: Pip and Zoshi.
Ulfhidhin – The wild god who once abducted the Sylph and fought Karbonek on the Isle.
Unspoken – or Disciples of Karbonek. A group of devout Bloodmagi who worship the Greater Fiend.
Void – Everything opposite of life.
Weeping Mark – A very poisonous spider.
Westhaven – The west side of the city of Haven, separated by the Gate and chasm.
Wisps – Tiny faeries who are often captured, put in jars, and used as a light source until they die.
Witchwood – A rare wood that has a natural resistance to enchantments.
Xiao – A merchant kingdom in the Bastardlands known for their pleasures.
Zahra – A Guardian of Iilenshar, also known as the Radiant One, Goddess Of All That Was Just, Guardian of Good, and the Divine Savior. She battled with Dagenir when he tried to steal the Orb.
Zander – A Wise One who served Tharios, attacked Isiilde, and was burnt to a crisp.
Zianna – A gifted Apprentice who served under Taal Greysparrow, and mocked Isiilde. She was burned badly.
Zoshi – Urchin from Dock districts in Drivel. Brothers: Pip and Tuck.
Acacia Mael – Knight Captain of the Blessed Order on the Isle of the Wise Ones.